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gdkRectangleIntersect(src1, src2)
gdkRectangleUnion(src1, src2)
gdkRegionNew()
gdkRegionPolygon(points, fill.rule)
gdkRegionCopy(object)
gdkRegionRectangle(rectangle)
gdkRegionGetClipbox(object)
gdkRegionGetRectangles(object)
gdkRegionEmpty(object)
gdkRegionEqual(object, region2)
gdkRegionPointIn(object, x, y)
gdkRegionRectIn(object, rect)
gdkRegionOffset(object, dx, dy)
gdkRegionShrink(object, dx, dy)
gdkRegionUnionWithRect(object, rect)
gdkRegionIntersect(object, source2)
gdkRegionUnion(object, source2)
gdkRegionSubtract(object, source2)
gdkRegionXor(object, source2)
gdkRegionSpansIntersectForeach(object, spans, sorted, fun, data)
gdkRectangleIntersect
. To find the union of two rectangles use
gdkRectangleUnion
.
gdkGCSetClipRegion
).
gdkRegionSpansIntersectForeach
.