Defines a behavioral state to be used when creating species.
Usage
state(concentration, pwind = perceptualRange("circular", 0)
, steplen = 1, name = "")
state.Resting() # still state
state.RW() # uniform random walk (brownian motion),
# independent of resistance
state.CRW(concentration) # correlated random walk,
# independent of resistance
Value
An object of class state.
Arguments
concentration
turning angle concentration, a value between 0 (uniform distribution resulting in random walk) and 1 (only one value possible resulting in a straight line path)
pwind
a perceptualRange definition
steplen
the base (maximum) step length of this state in map units. Note that the actual step length depends on the resistance in each step.
name
the name of the state
Details
See Arith-methods for more convenient ways of setting parameters, instead of using state.
References
Codling, E. A., Plank, M. J., & Benhamou, S. 2008. Random walk models in biology. Journal of the Royal Society Interface, 5(25), 813-834.
## a correlated random walk influenced by landscapestate(0.97, perceptualRange("cir", 500), 10, "CorrelatedRW")
## the same, but using the shortcut formstate.CRW(0.97) * 500 + 10