feDiffuseLighting or
feSpecularLighting.
fePointLight(z = unit(0, "npc"), default.units = "npc", zdim = "x", ...)z if given as
a numeric vector.
"x" or "y". Determines the dimension to which
z will be located relative to. This is necessary because R
graphics has no concept of a z-dimension.
fe.
fe.point.light object.
http://www.w3.org/TR/SVG/filters.html#fePointLightElement
filterEffect, fe,
feDiffuseLighting, feSpecularLighting.