Add Shadow
drawkeyfunction lines
Create Texture
Detect water
Convert rayshader RGL scene to ray_mesh object
convert_path_to_animation_coords
Calculate Animation Coordinates from Path
Darken Color
drawkeyfunction points
add_padding
Convert Color
Cross Product
Flag Pole 3D Model
generate_altitude_overlay
Generate Altitude Overlay
Flag Banner 3D Model
Generate Compass Overlay
Fix Manifold Geometry
Calculate a single raymarched cloud layer
Flip Left-Right
Generate Fractal Perlin Noise
Flip Up-Down
Flag 3D Model
Generate Polygon Overlay
Generate Base Shape
generate_scalebar_overlay
Generate Scalebar Overlay
Generate Label Overlay
Generate Rotation Matrix
Generate Contour Overlay
generate_surface
Generate Soil Textures
Get the scene depth from rgl to offset rayrender scenes
generate_waterline_overlay
Generate Waterline Overlay
Calculate Terrain Color Map
Generate Point Overlay
Generate Line Overlay
Local To World
re-export magrittr pipe operator
make_waterlines
Get Extent
get_interpolated_points_path
Get Distance Along Bezier Curve
make_water
Generate LookAt Matrix
Calculate Lambert Shading Map
Get IDs with Labels
Get Data Value from spatial object
Make Base (for triangulated height maps)
Monterey Bay combined topographic and bathymetric elevation matrix.
Road Data Around Monterey Bay
make_base
Calculate Raytraced Shadow Map
California County Data Around Monterey Bay
Reorder Lines
make_lines
Load Image
make_shadow
Calculate a single raymarched cloud layer
Plot 3D
Reduce Matrix Size (deprecated)
Transform ggplot2 objects into 3D
Render Beveled Polygons
Render Buildings
Raster to Matrix
Plot Map
Render Camera
Render Depth of Field
Render Compass Symbol
Render Movie
Render Contours
Render Clouds
Render MULTIPOLYGON Z Geometry
Render Floating overlay
Render Label
Render High Quality
Render Scale Bar
Render Raymesh
Render Obj
Render Software Snapshot
Render Snapshot of 3D Visualization
Render Points
Resize the rgl Window
Render Polygons
Render Path
Render Tree
Render Water Layer
Resize Matrix
Rotation Matrix to Euler Angle Transform
Save OBJ
Calculate Texture Shading Map
Run Documentation
Calculate Surface Color Map
save_multipolygonz_to_obj
Save MULTIPOLYGON Z sf data to OBJ file
Save 3D Print
Save PNG
transform_points_into_raycoords
Transform Points into Raycoords
Flag 3D Model
trim_padding
washington_monument_multipolygonz
Washington Monument 3D Model as Multipolygon Z Data
Unit Vector
transform_polygon_custom_crs
Transform Polygon into Raycoords
translate_shape_string
Write STL
transform_polygon_into_raycoords
Transform Polygon into Raycoords
transform_into_heightmap_coords
Get Position from Lat/Long and heightmap/extent
Flag 3D Model
transform_points_custom_crs
Transform Polygon into Raycoords
Flag 3D Model
add_multi_padding
Add Overlay
Calculate Normal
Calculate Ambient Occlusion Map
Calculate Constant Color Map
Add Water
Cloud Shade
Build From W