rayshader (version 0.11.5)

make_water: make_water

Description

Makes the water in the 3D elevation map.

Usage

make_water(heightmap, waterheight = mean(heightmap),
  watercolor = "lightblue", zscale = 1, wateralpha = 0.5)

Arguments

heightmap

A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced.

waterheight

Default `0`.

watercolor

Default `blue`.

zscale

Default `1`. The ratio between the x and y spacing (which are assumed to be equal) and the z axis. For example, if the elevation levels are in units of 1 meter and the grid values are separated by 10 meters, `zscale` would be 10.

wateralpha

Default `0.5`. Water transparency.