rayshader v0.11.5

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Create and Visualize Hillshaded Maps from Elevation Matrices

Uses a combination of raytracing, spherical texture mapping, lambertian reflectance, and ambient occlusion to produce 2D and 3D data visualizations and maps. Includes water detection and layering functions, programmable color palette generation, several built-in textures for hill shading, 2D and 3D plotting options, and the ability to export 3D visualizations to a 3D printable format.

Functions in rayshader

Name Description
make_base make_base
plot_3d Plot 3D
lamb_shade Calculate Lambert Shading Map
sphere_shade Calculate Surface Color Map
%>% re-export magrittr pipe operator
get_ids_with_labels Get IDs with Labels
save_png Save PNG
make_water make_water
make_shadow make_shadow
flipud Flip Up-Down
fliplr Flip Left-Right
make_lines make_lines
render_movie Render Movie
render_camera Render Camera
ray_shade Calculate Raytraced Shadow Map
translate_shape_string translate_shape_string
make_waterlines make_waterlines
drawkeyfunction_points drawkeyfunction points
render_snapshot Render Snapshot of 3D Visualization
render_label Render Label
render_depth Render Depth of Field
montereybay Monterey Bay combined topographic and bathymetric elevation matrix.
plot_gg Transform ggplot2 objects into 3D
plot_map Plot Map
render_water Render Water Layer
save_3dprint Save 3D Print
add_overlay Add Overlay
create_texture Create Texture
add_water Add Water
calculate_normal Calculate Normal
ambient_shade Calculate Ambient Occlusion Map
detect_water Detect water
add_shadow Add Shadow
add_padding add_padding
drawkeyfunction_lines drawkeyfunction lines
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Details

Type Package
License GPL-3
LazyData true
LinkingTo Rcpp, progress, RcppArmadillo
RoxygenNote 6.1.1
URL https://github.com/tylermorganwall/rayshader
BugReports https://github.com/tylermorganwall/rayshader/issues
NeedsCompilation yes
Packaged 2019-07-11 01:05:22 UTC; tyler
Repository CRAN
Date/Publication 2019-07-11 13:43:03 UTC

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