# aeqSurv

##### Adjudicate near ties in a Surv object

The check for tied survival times can fail due to floating point imprecision, which can make actual ties appear to be distinct values. Routines that depend on correct identification of ties pairs will then give incorrect results, e.g., a Cox model. This function rectifies these.

- Keywords
- survival

##### Usage

`aeqSurv(x, tolerance = sqrt(.Machine$double.eps))`

##### Arguments

- x
a Surv object

- tolerance
the tolerance used to detect values that will be considered equal

##### Details

This routine is called by both `survfit`

and `coxph`

to
deal with the issue of ties that get incorrectly broken due to
floating point imprecision. See the short vignette on tied times
for a simple example. Use the `timefix`

argument of
`survfit`

or `coxph.control`

to control the option
if desired.

The rule for `equality' is identical to that used by the
`all.equal`

routine. Pairs of values that are within round off
error of each other are replaced by the smaller value.
An error message is generated if this process causes a 0 length
time interval to be created.

##### Value

a Surv object identical to the original, but with ties restored.

##### See Also

*Documentation reproduced from package survival, version 3.1-8, License: LGPL (>= 2)*